// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: B2EventAction.cc 69652 2013-05-10 09:05:11Z ihrivnac $ // /// \file B2EventAction.cc /// \brief Implementation of the B2EventAction class #include "B2EventAction.hh" #include "G4Event.hh" #include "G4EventManager.hh" #include "G4TrajectoryContainer.hh" #include "G4Trajectory.hh" #include "G4ios.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B2EventAction::B2EventAction() : G4UserEventAction() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B2EventAction::~B2EventAction() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void B2EventAction::BeginOfEventAction(const G4Event*) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void B2EventAction::EndOfEventAction(const G4Event* event) { // get number of stored trajectories G4TrajectoryContainer* trajectoryContainer = event->GetTrajectoryContainer(); G4int n_trajectories = 0; if (trajectoryContainer) n_trajectories = trajectoryContainer->entries(); // periodic printing G4int eventID = event->GetEventID(); if ( eventID < 100 || eventID % 100 == 0) { G4cout << ">>> Event: " << eventID << G4endl; if ( trajectoryContainer ) { G4cout << " " << n_trajectories << " trajectories stored in this event." << G4endl; } G4VHitsCollection* hc = event->GetHCofThisEvent()->GetHC(0); G4cout << " " << hc->GetSize() << " hits stored in this event" << G4endl; } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......