// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: B4PrimaryGeneratorAction.cc 100946 2016-11-03 11:28:08Z gcosmo $ // /// \file B4PrimaryGeneratorAction.cc /// \brief Implementation of the B4PrimaryGeneratorAction class #include "B4PrimaryGeneratorAction.hh" #include "G4RunManager.hh" #include "G4LogicalVolumeStore.hh" #include "G4LogicalVolume.hh" #include "G4Box.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "G4SystemOfUnits.hh" #include "Randomize.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B4PrimaryGeneratorAction::B4PrimaryGeneratorAction() : G4VUserPrimaryGeneratorAction(), fParticleGun(nullptr) { G4int nofParticles = 1; fParticleGun = new G4ParticleGun(nofParticles); // default particle kinematic // auto particleDefinition = G4ParticleTable::GetParticleTable()->FindParticle("e-"); fParticleGun->SetParticleDefinition(particleDefinition); fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); fParticleGun->SetParticleEnergy(50.*MeV); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B4PrimaryGeneratorAction::~B4PrimaryGeneratorAction() { delete fParticleGun; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void B4PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { // This function is called at the begining of event // In order to avoid dependence of PrimaryGeneratorAction // on DetectorConstruction class we get world volume // from G4LogicalVolumeStore // G4double worldZHalfLength = 0.; auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World"); // Check that the world volume has box shape G4Box* worldBox = nullptr; if ( worldLV ) { worldBox = dynamic_cast(worldLV->GetSolid()); } if ( worldBox ) { worldZHalfLength = worldBox->GetZHalfLength(); } else { G4ExceptionDescription msg; msg << "World volume of box shape not found." << G4endl; msg << "Perhaps you have changed geometry." << G4endl; msg << "The gun will be place in the center."; G4Exception("B4PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg); } // Set gun position fParticleGun ->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength)); fParticleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......