// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: B4aActionInitialization.cc 68058 2013-03-13 14:47:43Z gcosmo $ // /// \file B4aActionInitialization.cc /// \brief Implementation of the B4aActionInitialization class #include "B4aActionInitialization.hh" #include "B4PrimaryGeneratorAction.hh" #include "B4RunAction.hh" #include "B4aEventAction.hh" #include "B4aSteppingAction.hh" #include "B4DetectorConstruction.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B4aActionInitialization::B4aActionInitialization (B4DetectorConstruction* detConstruction) : G4VUserActionInitialization(), fDetConstruction(detConstruction) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B4aActionInitialization::~B4aActionInitialization() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void B4aActionInitialization::BuildForMaster() const { SetUserAction(new B4RunAction); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void B4aActionInitialization::Build() const { SetUserAction(new B4PrimaryGeneratorAction); SetUserAction(new B4RunAction); auto eventAction = new B4aEventAction; SetUserAction(eventAction); SetUserAction(new B4aSteppingAction(fDetConstruction,eventAction)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......