// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: ExN02PrimaryGeneratorAction.cc,v 1.2 1999/12/15 14:49:21 gunter Exp $ // GEANT4 tag $Name: geant4-02-00 $ // // // $ Id: $ // // From exampleEmPhys2/MyPrimaryGeneratorAction.cc,v 1.1 1998/02/06 maire #include "ExN02PrimaryGeneratorAction.hh" #include "ExN02DetectorConstruction.hh" #include "ExN02PrimaryGeneratorMessenger.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "globals.hh" #include "Randomize.hh" ExN02PrimaryGeneratorAction::ExN02PrimaryGeneratorAction(ExN02DetectorConstruction* myDC) :myDetector(myDC),rndmFlag("off") { G4int n_particle = 1; particleGun = new G4ParticleGun(n_particle); gunMessenger = new ExN02PrimaryGeneratorMessenger(this); // default particle G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4String particleName; G4ParticleDefinition* particle = particleTable->FindParticle(particleName="proton"); particleGun->SetParticleDefinition(particle); particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); particleGun->SetParticleEnergy(3.0*GeV); G4double position = -0.5*(myDetector->GetWorldFullLength()); particleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm)); } ExN02PrimaryGeneratorAction::~ExN02PrimaryGeneratorAction() { delete particleGun; delete gunMessenger; } void ExN02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { // The Target is a box placed at (0,0,0) // G4double x0 = -0.5*(myDetector->GetTargetFullLength()); G4double y0 = 0.*cm, z0 = 0.*cm; if (rndmFlag == "on") {y0 = (myDetector->GetTargetFullLength())*(G4UniformRand()-0.5); z0 = (myDetector->GetTargetFullLength())*(G4UniformRand()-0.5); } particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); particleGun->GeneratePrimaryVertex(anEvent); }