Argothald is my table-top fantasy role-playing world.
I started running the game in 1978; I ran weekly or bi-weekly through
1987. When I got back from my thesis
experiment, I tried to revive the game. But real life intervened, and I stopped running it in 1989.
To my surprise and joy, in 2011 I was asked to start running Argothald expeditions again.
I am using ObsidianPortal to look for new players.
Copyright © 2011 by Bill Seligman with these exceptions
Here is the latest version of the Argothald Manual, based on the Fate Core rules. It includes an overview of the world, but not the complete Fate rules; those you have to get elsewhere, along with Legends of Anglerre for some supplementary material.
The Argothald Manual is around 70 pages long, since it's the sum of a decade's worth of effort in campaign design. No, you don't have to read the whole thing to play Argothald.
This is a PDF form that can be used as a character sheet
for the Fate Core system.
- I occasionally write about Argothald in my blog.
For Argothald junkies, here are details about the evolution of the game since 1978.
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